Bg3 dueling or two weapon fighting

I can confirm that this still works. They word it differently because if you don’t have a shield in your off-hand, any versatile weapon defaults to its 2-handed form. This fighting style …

Bg3 dueling or two weapon fighting. Within this post, these definitions apply: dual wielding: wielding a separate melee weapon in each hand. two-weapon fighting: using a bonus action to attack with a light weapon. Two-Weapon Fighting: the fighting style available to fighters, rangers and bards. Dual Wielder: the feat that provides a bonus to dual wielding.

A greatsword rolls 2d6 normally, with an average roll of 7. Great weapon fighting improves that to 8.33333 average. Increasing damage by 1.333 is kind of underwhelming on its own. A single d8 has an average roll of 4.5. Rerolling on a 1 or 2 increases that average to 5.25, so an extra 0.75 damage per die. A greatsword attack with a 1st level ...

Hence, the dueling fighting style is very effective if you're utilizing a weapon like a longsword or a greatsword, which already has a significant damage output. 3. Great Weapon Fighting. When using two-handed weapons, the Great Weapon Fighting style lets you reroll 1s and 2s on damage rolls.Advertisement Dueling is very much entwined with honor. However, the concept of honor in centuries past is very different from what most people think of as honor today. For one thi...Dual-wielding is generally worse than the alternatives (specifically, going Polearm Master). If you're okay with using a spear or quarterstaff, Dueling is the right fighting style for you. If that doesn't work flavor-wise, you can go Two-Weapon Fighting. You won't take either fighting style until Bard 3 (level 9) though.Duelist build question. I love the fencer archetype. Just a single rapier and a can do attitude to topple gods. Sword bard seems like a no Brainerd since it'll be the main character and the face. I'm debating going blade lock for charisma on weapon attacks and a ranged option. But also a battlemaster fighter is looking really good.Just curious as to what people's thoughts are on the different fighting styles. Through a couple play throughs, I've used 1h + Shield or DW mostly. But I see a lot of people tout 2H. I don't dig deep into the damage stats. And I have assumed the extra defense of +2 AC with a shield at least makes up for the less damage output of DW or …Not a change for dueling just a limitation that versatile things go two handed, just equip a shield and you can have your dueling bonus. I can confirm that this still works. They word it differently because if you don’t have a shield in your off-hand, any versatile weapon defaults to its 2-handed form.

Two weapon fighting in D&D is weaker no matter what class is using it. It's worth pointing out that this generalisation really only kicks in at level 5. At levels 1-4 Two weapon fighting (TWF) is usually higher damage output (especially in a scenario with no variant humans or equivalent - which BG3 is).Posts: 57. Mechanically, Dueling is the better of the two, since TWF is kinda bad in most cases. Fun-wise, I'd say TWF is probably more interesting and more dynamic, especially if the character is something like, say, a dancer. Dueling is simple but good, relatively speaking.Threads from launch are pretty confused on the topic. Right now I'm taking a 1 level dip into Fighter for the sake of running TWF and Archery. Hand Xbows already get their full damage modifiers, TWF only affects melee weapons. I feel like hand crossbows are too good.The BG3 version of the feat only eliminates the close-range disadvantage, and improves Piercing Shot. ... So, I agree that using a hand crossbow for offhand attacks, per that feat, isn't Two Weapon Fighting per se, because the rules say that Two Weapon Fighting only applies to melee weapons. But, that feat lets you use a hand crossbow in the ...2 Paladin/10 Swords Bard is extremely powerful in BG3. Gets both Defensive and Dueling Fighting Styles to help with AC and DPR. Can utilize a lot of spell slots for Smites. Arcane Acuity gear is extremely powerful on Swords Bards in general and turns them into (imo the best) CC class in the game.BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. ... If you're talking about the dueling fighting style you can get the bonus damage while using a 1handed weapon and a shield at the same time. ... Two weapons is kinda ...A shortsword, for example, averages 3.5 damage per hit, and with Two-Weapon Fighting Style you will (likely) add +4 per hit on top of that, so its more than doubling your damage. ... BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop ...Really hinders the entire point of the fighting style. The reason for this is versatile weapons that are wielded with no shield are wielded as two handers - you can use a longsword with duelling, just equip a shield :) Yes you are correct, I just tested it. The text is incredibly misleading, I don't know why they felt the need to add extra *one ...

BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth! ... When dual wielding you can opt to not automatically make the off hand attack . So when you are dual wielding weapons and you make ...A shortsword, for example, averages 3.5 damage per hit, and with Two-Weapon Fighting Style you will (likely) add +4 per hit on top of that, so its more than doubling your damage. ... BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop ... For Fighting Style, I recommend choosing Dueling over Two-Weapon Fighting since you’re unable to dual-wield rapiers. Unless you plan on choosing the Dual Wielder Feat at Level 4, which I don’t recommend since you get Extra Attack on College of Swords Bards and no extra Bonus Actions, then you should choose Dueling as your Fighting Style. marmih Sep 27, 2023 @ 5:13am. it IS one-handed, but it's not a light weapon like a dagger or a shortsword. you can have a shield with your rapier. if you want to have another weapon on your off-hand with the rapier, you will need to get the two weapon fighting feat. as it should be. #6. Doido Sep 27, 2023 @ 6:40am.

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For Fighting Style, I recommend choosing Dueling over Two-Weapon Fighting since you're unable to dual-wield rapiers. Unless you plan on choosing the Dual Wielder Feat at Level 4, which I don't recommend since you get Extra Attack on College of Swords Bards and no extra Bonus Actions, then you should choose Dueling as your Fighting Style.Yes to spears by default as they are considered simple weapons. But remember the fighting stances Sword bards get are dueling and two-weapon fighting, neither works with a two-handed weapon. You could do spear and shield and it would work with dueling. 2. Reply.But once level 5 comes around and martials get an extra atack the greatsword comes back on top in terms of damage per turn for classes other than fighter and ranger, 4d6+2STR is better than 3d8+2STR, fighters and rangers can get two weapon fighting which lets them add their ability modifier to the offhand attack, which puts them slightly ahead ...Check this out. The Druid's Flame Blade spell uses Wisdom as the to-hit modifier, and it doesn't apply to damage, which means the TWF style shouldn't help. Casting in BG3 isn't interfered with by anything in your hands. if a druid has the flame blade in their main hand and a regular scimitar in their offhand can the offhand weapon still benefit ...

Two-Weapon Fighting Style is a Class Passive in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. Two-Weapon Fighting Style Information. When you attack with two weapons, you can add your ability modifier to the damage of the offhand attack.2. Dueling. When you fight in a duel, you receive a +2 boost on damage rolls made with one-handed weapons. This is a fantastic option for Paladins who want to concentrate on dealing with damage. Hence, the dueling fighting style is very effective if you’re utilizing a weapon like a longsword or a greatsword, which already has a …The Vengeance Paladin should make a great two-weapon fighter; add Charisma modifier to all weapon damage for 2 turns (bonus action, Oath charge). +3 radiant damage for both weapons, 2 turns. Hard to beat that for a 1-level dip; or as you said, several levels for fighting style (lvl 2), vow of enmity (lvl 3), smites, hunter's mark, and extra attack. It makes no sense. It's not the same as a crit, it's a style about two handed weapons specifically. Anyway, roll an extra die drop the lowest gives a 28.5% damage increase in the swing damage of a greatsword. It's definitely worth using. It actually results in higher average damage for two handed weapons in a meaningful way. Unlike Fighters, Sword bards only get two styles to choose from: Dueling and Two-Weapon Fighting. Dueling offers less damage but ensures you always have a bonus action handy, while Two-Weapon Fighting offers more overall damage at the expense of your bonus action. Since the focus of this build is on damage output, choose Two-Weapon Fighting.Flooter. addict. Flooter. addict. Joined: Aug 2021. Double post due to forum glitch. But let's recap. For duel to work you need to use a single, one-handed melee weapon. Four things are off the table: ranged weapons, two-handed weapons, dual wielding weapons, versatile weapons with an empty off-hand.The Dueling fighting style is for those who prefer to use one weapon and one weapon only. If you prefer to attack with single-handed melee weapons, you’ll be able to add +2 to your damage rolls ...3. 4. Sort by: jmoak14. • 9 mo. ago. atleast my current versatile weapon does get the dueling bonus according to battle log so yes it should work if you have a shield. 2. true.Dexterity is very competitive here, if not the best choice. In this case, both paladins take the dueling style and wield a weapon in one hand and a shield in the other. The highest damage one handed weapons all deal 1d8 damage. ... they can take one level of fighter to pick up the two-weapon-fighting style. They also take the Dual wielder feat ...

Originally Posted by Rhyahn. GWM is for Heavy weapons. Long swords wont trigger the bonus damage. GWM is the Feat. GWF is the Fighter/Ranger Fighting Style that lets you reroll 1s and 2s on damage from weapons wielded in 2 hands. OP is correct, GWF should reroll that 1.

Grab a two handed weapon but dont take great weapon fighting (it’s not that great (pun intended)), take defense instead. Choose great weapon master and get plate armor as soon as possible. If you really want stack shield of faith on top and you’ll end up with 21 AC and great weapon master damage.Go hunter for colossus slayer and hunter's mark, 1d8+1d6 (8avg dmg) damage on each attack. You get to attack 4 times a turn without haste and 6 time with haste. Get two weapon fighting, get dual wielder feat then max dex. With duel wield rapier each attack is 1d8+5+1d8+1d6 = 17.5avg. 4 attack without haste -> 70 +2d6 sneak -> 77.Off-hand weapon is light and Two-Weapon Fighting feat –2 –2 (Note: that the dual wield trait is not required to equip two full sized weapons in each hand you just took a larger penalty to hit for doing so). I'm not sure about pathfinder, but the dueling feat line in kotor eventually gave you +3 on your mainhand attack and +3 to ...One advantage to single is that you get three extra feats. To effectively go dual, you're going to need the two-weapon fighting tree to be effective. You can invest in dueling instead, but with dueling you're already more accurate than dual-wielders. Also, those feats arguably get trumped by others such as lightsaber specialization, toughness ...I think the difference is 6.5 average damage vs 8.5 once the fighting styles are accounted for. If you are heading into act 3, go 2h. If you are very early in act 2, maybe 1h, depending on what you have found so far. Savage attacker affects both, but gives more to the 2h. Bottom line is 2h is better, your setup stacked the deck that way farther ...Say a level 5 Fighter has a scimitar in one hand and a dagger in his other hand. The first attack given is assumed to be the "main-hand," while the two-weapon fighting attack is the "off-hand.". Extra attacks can be taken with either weapon. Scimitar is slash, dagger is stab. Thanks in advance!!!! Two weapons fighting simply makes it so offhand attacks add your dex modifier. Offhand crossbows already do that. It seems like it could be unintentional because there's no logical consistency. Larian have been silent on all things mechanics. They're busy fixing story bugs and gamebreaking bugs. Class level 1: Fighter. Class level 2: Ranger. Class level 3: College of Swords Bard. Granted by the equipment: Gloves of the Balanced Hands. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. (PHB 168) Dual-Wielder Feat. You master fighting with two weapons, gaining the following benefits:

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The authorities in this city are bringing a drone to the fight. This time each year, more than 9 million Chinese teenagers are packed into examination halls to take the “gaokao,” a...By the time you add in the damage boost from the Great Weapon Master feat, a two-handed weapon crushes two-weapon fighting completely. It ges worse for two-weapon fighting, though, because the whole benefit of two-weapon fighting is being able to attack with a bonus action in addition to your regular attacks. However, a two-handed weapon ...I may utilize PAM feat with Dueling/Defence shield, or go TWF/Defence, possibly w/ Dual Wielder. ... A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e ...RAW, the rules of two-weapon fighting require that you are holding both weapons when you take the attack action in order to then make the bonus action attack: . When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth! [Build] Powerhouse Hunter: The STR-Based Ranger Guide. This has, for a long time, been my all time favorite D&D 5E character build, and ...DEX build will be better when you use Range. Your range attacks get +attack and +dmg from your dex mod, so a STR build with 14 dex will be getting +2/+2, whereas a DEX build with DEX ASI will be getting +4/+4. 2.) STR build will be better in Melee, for several reasons. Not least of which being using a 2-hander is an option, but even moreso will ...Protection can be decent but it's a lot more situational than defence. The fighting style requires you to essentially have 2 High AC frontliners to take full advantage of it. Disadvantage is generally better than a +1 to AC (unless your AC is very low compared to a creature's attack bonus) and so being able to impose disadvantage on attack ...Dueling fighting style requires you to only wield one weapon at hand. You can have a shield at the other but not a second weapon, nor you can hold a versatile weapon with both hands. Versatile weapons do greater damage if you do hold them with both hands. So they should not work together while using both hands with a single weapon.Baldur's Gate 3's Fighter Class is a Weapons and Armor Master by default, with each subclass offering additional capabilities and utility. It's a good idea to have one or two melee-focused party ... ….

The average damage roll of someone possessing the Great Weapon Fighting style will be 6.3 instead of 5.5. This is a benefit of 0.8 extra damage points per hit. Frankly I find this to be sadly lackluster compared to being able to up the armor class by one or when compared to the whopping +2 damage bonus of the Dueling fighting style.BG3 does away with free-hand mechanics entirely, enabling two-weapon fighting with crossbows. Logically, it follows that crossbows should have the same two-weapon fighting rules as melee weapons. As for crossbow expert, the bonus action component of the feat got turned into mobile shot, bc all weapons got similar short-rest special actions.DEX Ranger - Dueling or Two-Weapon fighting style? Character Build I can either use a Rapier + Shield, or Rapier + Hand Xbow. ... BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!Two weapon fighting is probably the second best Fighting style because the damage scales best. Defense is 3rd best imo and never a wrong choice for any build, and a must if you ever get 2 Fighting styles. Dueling is next because it's a flat 2 damage and simply always works. Great Weapon Fighting is the second worst being that the average ... A brief analysis on those 3 fighting styles. Here are the overall benefits of Defense : It's always on as long as you're wearing armor. This means it doesn't lock you on a certain kind of weapon like Dueling or Great Weapon Fighting. The more AC you have, the more valuable it becomes. Dueling seems perfect for Sword&Board builds but using a ... Two weapon fighting never even comes close to the damage of using a two handed weapon, and eats up your bonus action in a system that is desperate for your bonus actions. However there certainly are some tweaks to the rogue class in BG3 Two weapon fighting is for better control of damage allocation.Fighting Style Available To Description Level 1 Level 2 Level 3 Level 10 Fighter Paladin Ranger College of Swords Bard Champion Fighter Archery You gain a +2 bonus to Attack rolls you make with ranged Weapons. Defence You gain a +1 bonus to Armour Class while wearing Armour. Duelling When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the ...MOD. Fun use of Belm. Specific Mechanic. So Belm is a special very rare scimitar you can find in Jaheria's house during act 3. It's a weapon that like duelist prerogative (DP) lets you make a bonus action attack with it. However, unlike DP, Belm lets you hold a shield. Something else kinda fun though is if you put Belm in the offhand you ...It makes no sense. It's not the same as a crit, it's a style about two handed weapons specifically. Anyway, roll an extra die drop the lowest gives a 28.5% damage increase in the swing damage of a greatsword. It's definitely worth using. It actually results in higher average damage for two handed weapons in a meaningful way.The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly better" than the TWF style bonus. it also ... Bg3 dueling or two weapon fighting, In this question we see that two-weapon fighting with darts is not possible because they are not melee weapons. Let's replace the darts in that scenario with daggers, which are valid light melee weapons for two-weapon fighting, and also have the thrown property.. Two-weapon fighting says: Two-Weapon Fighting.. When you take the Attack action and attack with a light melee weapon that you're ..., TLDR; just to break even (kind of) with the damage of someone with Great Weapon Mastery(GWM), a Two Weapon fighting (TWF) style character must deal an average of 7.5 with each attack when both characters get one main attack 12.5 when you both characters get two main hand attacks 16 with three 18.75 with four main hand attacks and 22.5 when each character get 6 main hand attacks. that said ..., Archery. Two handed weapon style is for melee weapons, whereas even dual wileding hand crossbows is governed by archery. You're probably going to end up multiclassing into Rogue, Ranger and Fighter. There's a trillion builds online, but the most important feats are cunning action: hide, Sharpshooter and Action Surge and/or Extra Attack., Defense is self-evident as to why it's good. Dueling is pretty good if you have a DM who's strict on Arcane Focuses with EK. Great Weapon Fighting in general is pretty nice. I'd keep away from Archery cause you have cantrips, Two-Weapon Fighting cause of War Magic (the level 7 ability), and Protection because it's poo poo garbage., True, but taking more than 3 or levels in 4 rogue makes no sense for a two-weapon-fighting build. The acctional Bonus action from thief is huge, but Sneak Attack does not synergise with two-weapon-fighting at all because you can only use Sneak Attack once on your turn. It makes FAR more sense to get an Extra Attack and Action Surge., Dual Wielder is a passive feature obtainable by the Dual Wielder Feat.It allows you to use Two-Weapon Fighting while wielding two non-Heavy weapons even if they aren't Light.. Description . You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Heavy weapons., All characters automatically learn all or individual fighting styles; Can mix and match if you don't want the "All" option; Options: All - Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two Weapon Fighting; Archery; Defense; Dueling; Great Weapon Fighting; Protection; Two Weapon Fighting , There is two different descriptions on the wiki, that not very clear about it ... equipping 1H+Shield fully benefits from the Dueling fighting style. However: Whether BG3 currently has this properly implemented is a different matter altogether. I'd recommend to test it (check char sheet + combat log), and if it doesn't work as expected, best to ..., Dual wielding/Two-Weapon fighting feels quite weak in D&D 5e and Baldur's Gate 3. This mod aims to buff dual wielding weapons in a vanilla way by changing the following: When you make a main-hand attack, you automatically attack with your off-hand without spending any bonus action. Make sure the dual wield attack toggle below …, Definitely Two weapon, unless you are a half-elf or human. It lets your off-hand use your main weapon stat damage bonus. If you also grab the feat for dual wielder, you get +1 ac, and can still use any finesse weapon (which includes Phalar Aluve, a great bard blade, and Harmonic Dueller which works well with it ) regardless of being light or not, Dual-wielding in Baldur's Gate 3 is done by following these steps: Go into your character's inventory. Equip two weapons with the " Light " property in both melee weapon slots. Press " R " or the ..., Would obviously involve "two weapon fighting" and thief rogue for off-hand attacks I've already done the dual x-bows (which are stupidly broken), so I'd like to go melee. ... BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ..., I can confirm that this still works. They word it differently because if you don’t have a shield in your off-hand, any versatile weapon defaults to its 2-handed form. This fighting style …, Dual-wielding is generally worse than the alternatives (specifically, going Polearm Master). If you're okay with using a spear or quarterstaff, Dueling is the right fighting style for you. If that doesn't work flavor-wise, you can go Two-Weapon Fighting. You won't take either fighting style until Bard 3 (level 9) though., For Fighting Style, I recommend choosing Dueling over Two-Weapon Fighting since you’re unable to dual-wield rapiers. Unless you plan on choosing the Dual Wielder Feat at Level 4, which I don’t recommend since you get Extra Attack on College of Swords Bards and no extra Bonus Actions, then you should choose Dueling as your Fighting Style. , TLDR; just to break even (kind of) with the damage of someone with Great Weapon Mastery(GWM), a Two Weapon fighting (TWF) style character must deal an average of 7.5 with each attack when both characters get one main attack 12.5 when you both characters get two main hand attacks 16 with three 18.75 with four main hand attacks and 22.5 when each character get 6 main hand attacks. that said ..., First, two-weapon fighting style. This no longer adds your ability modifier to the offhand attack. Instead, it allows you to both wield weapons that are not light and draw or stow both as part of the same action. (Functionally in BG3, all this does is let you wield weapons that are not light) Second, when you take the attack action, you attack ..., Crimson Mischief is another solid 1h weapon. 2h weapons are really good for pal multis bc they have the 2h fighting style. Duelist puts your 1h almost on par with a lot of 2h weapons (1d8+2 vs 2d6 or 3-10 damage, vs 2-12) and you can pair it with a shield and become super tanky and you get it easily through being a swords bard., 2. Dueling. When you fight in a duel, you receive a +2 boost on damage rolls made with one-handed weapons. This is a fantastic option for Paladins who want to concentrate on dealing with damage. Hence, the dueling fighting style is very effective if you’re utilizing a weapon like a longsword or a greatsword, which already has a …, SA rerolls them to 1 + 6. So you deal 12 damage. The exact same logic would apply to crits aswell. Attack 6 crits, rolls 4d6 and gets: 6 + 2 + 1 + 4. GWF rerolls the 2 into a 5 and the 1 to a 1. Now you have 6 + 5 + 1 + 4. SA rerolls them to 4 + 3 + 6 + 5. So you deal 22 damage. And rolls 2d4 Psychic and gets: 4 + 2., The two-weapon fighting style (go defense on paladin 2, two-weapon fighting at bard 3) Flourishes (more damage and your choice of area damage or extra armor!) More spell slots (which means more smites and stronger smites) Jack of all trades (half proficiency in all your skills that you don't have proficiency, wonderful for the face of the party), From the equipment list in the PHB on page 149, a Maul is a two-handed weapon. The rule for two-handed weapons is on PHB 147: Two-handed. This weapon requires two hands to use. Since you must use both of your hands in order to wield the maul, you wouldn't be able to wield a second weapon. You can wield the warhammers because they are versatile ..., 1. You gain Second Wind and select a Fighting Style. Archery, Defence, Duelling, Great Weapon Fighting, Protection, or Two-Weapon Fighting. 2. You gain Action Surge, which grants an additional Action. You regain the use of it upon resting. 3. Choose Fighter Subclass: Battle Master, Eldritch Knight, or Champion. 4., Versatile weapons mean that they can be held one-handed at 1d8 or two-handed at 1d10. Dueling still works with a Versatile weapon, you just have to carry a shield. The rapier Duelist's Prerogative is the only time you would actually need the off hand empty. For the Dueling Fighting Style and Defensive Dualist will work just fine holding a shield., Dual-wielding in Baldur's Gate 3 is done by following these steps: Go into your character's inventory. Equip two weapons with the " Light " property in both melee weapon slots. Press " R " or the ..., Great Weapon Fighting and Great Weapon Master work on two-handed weapons not heavy weapons. ... have you guys seen the dmg numbers on holding a shield while dueling with 1h and throwing a chest with high weight? ... BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons ..., Dual Wielder Feat is different from Two Weapon Fighting Style. Dual Wielder Feat lets you use 2 versatility Weapons at the same time as long as they dont have the "heavy" or "two handed" trait AND you gain +1 to your Armor Stat while Dual Wielding Two Weapon Fighting Style would let you use your profiecency bonus on attacks with …, Hello, Dueling fighting style requires you to only wield one weapon at hand. You can have a shield at the other but not a second weapon, nor you can hold a versatile weapon with both hands. Versatile weapons do greater damage if you do hold them with both hands. So they should not work together while using both hands with a single weapon., TBH assassin just feels kinda bad compared to theif. 2 bonus actions is super strong. Dual wielding in general is only useful in niche situations in BG3 because it consumes a bonus action, and there are tons of fun and useful things to do with your bonus action. Using the off-hand takes a bonus action., Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level., Threads from launch are pretty confused on the topic. Right now I'm taking a 1 level dip into Fighter for the sake of running TWF and Archery. Hand Xbows already get their full damage modifiers, TWF only affects melee weapons. I feel like hand crossbows are too good., A greatsword rolls 2d6 normally, with an average roll of 7. Great weapon fighting improves that to 8.33333 average. Increasing damage by 1.333 is kind of underwhelming on its own. A single d8 has an average roll of 4.5. Rerolling on a 1 or 2 increases that average to 5.25, so an extra 0.75 damage per die. A greatsword attack with a 1st level ..., Dual wielding/Two-Weapon fighting feels quite weak in D&D 5e and Baldur's Gate 3. This mod aims to buff dual wielding weapons in a vanilla way by changing the following: When you make a main-hand attack, you automatically attack with your off-hand without spending any bonus action. Make sure the dual wield attack toggle below your melee/ranged ...