Dnd 5e barbarian wikidot

A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount.

Dnd 5e barbarian wikidot. Background: Criminal. You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up ...

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You've ripped a movie on your laptop, and now want it on that fancy new home theater PC next to your TV. If you've got the time, wiring your house with Cat-5e cable could make tran...Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it …Disabled adults often need a lot more care than able-bodied people. Luckily, if you have a family member with Down syndrome, you can get a lot of help. Residential care for down sy...5 sp. 1 lb. Lantern - Bullseye. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 10 gp. 2 lb. Lantern - Hooded. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet.Instinctive Pounce (Addition): At this level the Barbarian has Fast Movement, so many barbarians will have either 35 ft. or 40 ft. speed. Moving half of that speed when you begin a rage allows the Barbarian to get into melee faster, which is essential since the Barbarian is essentially a melee-only class.Eberron - Rising from the Last War. Shifters are sometimes called the weretouched, as many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic features – a state they call shifting.A monk following the Way of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Its traditions are drawn from cultures of shapeshifters and creatures who fight with tooth and claw. These are a few of the martial techniques that have evolved into the Way of the Living Weapon.Chlamydia is a common sexually transmitted disease that men and women can get. Chlamydia usually does not have symptoms. Learn about tests and prevention. Chlamydia is a common sex...

Silvery Barbs. Source: Strixhaven: A Curriculum of Chaos. 1st-level Enchantment. You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can ...As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Tabaxi are taller on average than humans and relatively slender. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. An oni took your sibling one cold, dark night, and you were unable to stop it. You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.A coven of hags lost one of its members. You were created to replace the lost hag. 4. You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse. 5. You began life as a fey creature, but an accident changed you and forced you from your home.Sorcerer Spell List. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...Cleric: Twilight Domain. The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table ...

They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length.Peter Boyce II has left General Catalyst to start his own firm, a little over a year after the venture capital firm promoted him to partner. His new firm is called Stellation Capit...Shield Master. Source: Player's Handbook. You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. Cleric. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...

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Mordenkainen Presents: Monsters of the Multiverse. Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.Software management is a challenging task. Whether ensuring you have enough licenses for employees or coworkers to legally operate software or tracking patching and updating, manag...Sorcerer Spell List. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in ...

Bags are a great solution for small spaces and greater flexibility. If you live in a small space or are just a bit of a lazy gardener, grow bags might be the solution for your gard...Half-orcs are an easily-overlooked race. Their racial traits tend to pigeon-hole them into simple martial builds, and in most official settings and works of fiction outside of D&D orcs have historically been portrayed barbaric savages, so even characters’ backstories tend to be forced into an incredibly narrow set of options.Cleric: Twilight Domain. The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table ...Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming …Advertisement ­T­he Japanese legend of Prince Yamato is often considered the first ninja story, although Yamato did not adopt the black costume or stealthy tactics so often associa...Barbarian: Path of the Depths - D&D 5e Wiki. Encounters with the terrors of the deep can break the minds of the weak-willed, but some forge their trauma into weapons never …2 Sept 2020 ... Dungeons and Dragons 5e · Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, ...Mordenkainen Presents: Monsters of the Multiverse. Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.The answer is in your pocket. We are a culture obsessed with clutter—it’s why we “spring clean,” watch Hoarders, and preach the gospel of tidying-up guru Marie Kondo. Our fixation ...Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ... Barbarian. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. You must have a Strength score of 13 or higher in order ...

Kenku are chaotic creatures, rarely making enduring commitments, and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook. Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Expert Forgery.

In might and in spirit, juggernauts are immovable object and unstoppable force all at once. Juggernaut barbarians can be found all over Tal’Dorei, and are common among the goliath warriors of the Rivermaw herd that wanders the Dividing Plains. Some dwarves and humanoid survivalists of the Cliffkeep Mountains adopt this fighting style as an ...5. I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations. 6. Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7. My favor, once lost, is lost forever. 8. If you do me an injury, I will crush you, ruin your name, and salt your fields.Where did hula hoops come from and how did they get so popular? Read about the origins of hula hoops at HowStuffWorks. Advertisement When you hear the words "hula hoop," you probab...Mobile. Source: Player's Handbook. You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for ... Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. While raging, they make any battlefield their domain, shoving foes over mountainsides and destroying even the strongest structures with their attacks. Source: Tal'Dorei Campaign Setting. Proficiencies. Armor: Light armor, medium armor, shields. Weapons: Simple weapons, martial weapons. Tools: None. Saving Throws: Strength, Constitution. Skills: Choose …Background: Noble. You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a ...Sometimes you want to Google (or Bing? up to you...) something, but opening up another browser tab feels like a touch too much effort. If you use MacOS, try this handy keyboard com...

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Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the ...Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful ...When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.AMERICAN FUNDS THE GROWTH FUND OF AMERICA® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List. Cantrip. 1st Level.Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage). You can use this trait a number of times equal to your proficiency ...Dungeons and Dragons (D&D) Fifth Edition (5e) Class - Barbarian - A fierce warrior who can enter a battle rage Hit Die: d12 Primary Ability: Strength S... Barbarian Class Details A tall human tribesman strides through a blizzard, draped in fur and hefting his axe.The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target’s weapons also shrink to match its new size. ….

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot.The Barbarian; Level Proficiency Bonus Features Rages Rage Damage; 1st +2: Rage, Unarmored Defense: 2 +2: 2nd +2: Reckless Attack, Danger Sense: 2 +2: 3rd +2: Primal …Background: Hermit. You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone – for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for. Source: Player's Handbook.They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length.Sentinel. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams – spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly ...Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its ...Dual Wielder. Source: Player's Handbook. You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons ... Dnd 5e barbarian wikidot, Aurora Cannabis' Cash Burn Is Harsh...ACB Aurora Cannabis (ACB) is burning more money than its customers are burning cannabis. The company announced a $125 million offering sen..., Learn the steps in the MEDDIC sales qualification process — and how it can be a valuable qualification framework. Trusted by business builders worldwide, the HubSpot Blogs are your..., Tavern Brawler. Source: Player's Handbook. Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Consititution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a …, The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the tribe has sent raiding parties out anywhere but against the ores of the Spine Mountains., Witch Bolt. Source: Player's Handbook. 1st-level evocation. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration ..., 1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature., 5 sp. 1 lb. Lantern - Bullseye. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 10 gp. 2 lb. Lantern - Hooded. * A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet., Components: V, S, M (a hummingbird feather) Duration: 8 hours. You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against ..., A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight is a lone drow - a fugitive from the subterranean expanse of the Underdark, trying to ..., As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors., 1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature., 1. I'm driven by a wanderlust that led me away from home. 2. I watch over my friends as if they were a litter of newborn pups. 3. I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4. I have a lesson for every situation, drawn from observing nature. , Barbarian: Path of the Berserker. For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. Source: Player's Handbook., Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ..., Ranger. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or ..., Raise Dead. Source: Player's Handbook. 5th-level necromancy. You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poison and cures nonmagical ..., Everything you should know about JetBlue baggage fees, JetBlue carry-on guidelines, JetBlue baggage policy, JetBlue checked bag fee and JetBlue baggage weight. JetBlue held strong ..., Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet. Natural Armor. You have tough, scaly skin. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your ..., Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium., Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can’t do so again until you finish a long ..., Polearm Master. Source: Player's Handbook. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage ..., Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the ..., The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the tribe has sent raiding parties out anywhere but against the ores of the Spine Mountains. , Background: Noble. You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a ..., Wild Magic Surge. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect., The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways., Background: Folk Hero. You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere. Source: Player's Handbook. , Loxodons are between 7 and 8 feet (≈2.5 meters) tall and weigh between 300 (130kg) and 400 pounds (181kg). Your size is Medium. Speed. Your base walking speed is 30 feet. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Loxodon Serenity., An oni took your sibling one cold, dark night, and you were unable to stop it. You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts., Tomb of Annihilation. Tyranny of Dragons. Van Richten's Guide to Ravenloft. Volo's Guide to Monsters. Waterdeep: Dragon Heist. Waterdeep: Dungeon of the Mad Mage. Wayfarer's Guide to Eberron. The Wild Beyond the Witchlight. Xanathar's Guide to Everything., The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams – spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly ..., Elon Musk's rocket company has come a long way in the three years after destroying an Israeli satellite. So this launch is on the house. An Israeli communications satellite known a..., Stunning Strike. Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.